Here are the DXLab Launcher instructions and download links from the website,. There is so much to DXLab Suite it takes time to learn it. Once DXLab Launcher is installed I started with two applications, Commander and DX Keeper. I would not install all of the applications together at once because it’s pretty overwhelming at first. Start, minimize, restore, or stop individual DXLab applications.Install new DXLab applications, and update or restore already installed DXLab applications.The DXLab Launcher makes it easy to control individual DXLab applications, or a specified group of DXLab applications. (This is called the automatic way on the website, instead of the manual way which is installing each application individually.) Install this little app (Launcher) and you can install everything else using it. There is a add on application ( Log Publisher $12) to upload automatically to and QRZ.com.ĭXLab Suite Launcher Installation Windows PC It uploads QSO’s automatically to and LOTW.I have never had any issue with MMTTY and RTTY (FSK). Winwarbler can use MMTTY and I can operate RTTY (FSK).It has a very substantial support group (5,000+ users) in the Yahoo groups DXLab forum.It is arguably the best PC program for DX chasing and awards. DXLab has been around a very long time and many, many Hams are using it.JT Alert logs the WSJT-X QSOs into DXLab DXKeeper! I really enjoy using WSJT-X and JT Alert.Both the Icom 7300 and Icom 7610 are easy to setup and we get a Spectrum Waterfall on the PC monitor! It is intimidating at first, but I’ll show you how I did it and if you want to give it a try, this should help. However, I have been using it for a little while now and I like it a lot. At first glance I was intimidated by all of the applications and configuring them to work. I’ve been looking at DXLab Suite for a long time.
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Keys must be always generated and certificated issued anew each time when the system is deployed. Never use the same key/cert more than once never put key/cert into templates if you clone some system, clear keys there.record their phone number, email, etc., you may set up OpenSSL so it'll ask for that data during certificate issuance and record that data directly into certificates and CA index). Have a way to contact anyone who has active VPN keys (e.g. Keep track where your keys are installed and who is in charge of the device where each key is installed.You see what's going and also it is clear how inactivity timeout set by ping-restart is involved here.įor this to not happen, you have to carefully manage your VPN CA. (2) misses some pings, decides the connection died and reconnects, now (1) won't receive pings.(1) misses some pings, decides the connection died and reconnects, now (2) won't receive pings.(2) authenticates server sees the same certificate, so it thinks it was just replaced connection, and (1) will not receive keepalive pings anymore.This is often the sign that there are more that one client who are using this key/certificate pair: How can I debug this and figure out why the connection isn't being kept alive? Specifically adding ping/ping-restart to the client config doesn't seem to help (I assume it would be overridden by the server PUSH anyway). What am I missing? Is there a setting on the client that stops the ping from being sent to the server properly? The 2 minute timeout makes sense given the ping-restart 120 setting pushed to the client, but I'm not clear why it thinks it has been inactive. Nothing really in the server log other than a connection restarting. Client log states: 11:40:26.121900 Inactivity timeout (-ping-restart), restarting However the connection always dies after about 2 minutes. Upping the log level on the client, it does look like the connection is sending data packets: 11:31:21.848620 UDP WRITE to. (note specifically ping 10,ping-restart 120) I have no problem connecting to other VPN servers, but this one seems to time out/reset every 2 minutes. I have an OpenVPN server running on Ubuntu in AWS, and using Tunnelblick on macOS to connect to it. Rated PEGI 16, this game contains some scenes and content that aren't appropriate for younger players. If you're still struggling, you can customize your existing arsenal with new items to seriously increase your firepower and odds of winning. Designed to put your entire skillset to the test, this high-paced first person shooter requires strategy and tactics, as much as it does a reliable finger on the trigger.Ĭome up against a tough boss you can't shift? With a seemingly limitless arsenal of weapons at your disposal, you're bound to come across the perfect one that'll strike your enemy right in their weak point. It takes real patience to fully complete every level on offer in this game, with a sprawling game world teeming with the undead. With expertly realized 3D graphics and terrifyingly lifelike animations, this shooter is up there with the most high-octane console games, only with all the convenience of playing on your smartphone.Ī spooky soundtrack and chilling SFX help complete a skin-crawling atmosphere. This latest installment in the Zombie Frontier series boasts refined graphics that are guaranteed to terrify, putting players square in the middle of the swarming hoards. Players must face off against super-powered bosses and monstrous super zombies, as well as demonstrate a keen eye on sensitive trigger finger with challenging sniper rounds. This first person shooter puts players right in the heart of the action, with plenty of side missions and bonus rounds to mix it up. These aren't the only social media outlets.With more than 120 individual levels to complete, Zombie Frontier 3 is a challenge reserved for the most patient and persistent of players. There is also a subreddit for the game (/r/bulletforce) where players may post their feedback. The main social media outlet for the game is Twitter Players may tweet their feedback there. “The community will be involved in several ways, mostly consisting of social media. How are you planning on involving the Community in your development process? “The price might increase after the game is officially released.” Hope this game bring a little joy into your daily life. No download or installation needed to play this game. Bullet Force Game App is also available for your Android device on the GooglePlay Store. Bullet Force is made using Unity Games technology. Will the game be priced differently during and after Early Access? Bullet Force is a Fps Game you can play online for free in full screen at KBH Games. There are also two different singleplayer modes: Campaign (kill all enemies in the level) and Skirmish (TDM with bots).” In multiplayer there are four different game modes: Free-for-all, Team deathmatch, Conquest, and Elimination. There are also many different weapon camos that can be unlocked through in-game money, and there are multiple gun attachments such as four different optics, a suppressor, and laser sights. The game also features four "throwables," including an M67 Frag grenade, an M18 Smoke grenade, throwing knives, and an M84 Flashbang. “The Early Access version has nine different weapons, consisting of multiple assault rifles, a sniper rifle, a pistol, an RPG-7, and a shotgun. What is the current state of the Early Access version? There will also be minor tweaks in gameplay and possibly adding more gamemodes to multiplayer.” “The full version will include more polished gameplay, more content such as more guns, more attachments, and possibly more maps or big changes to existing maps. How is the full version planned to differ from the Early Access version? “This game will be in early access for approximately two months.” The only way to receive that kind of feedback is to have many people playing the game.”Īpproximately how long will this game be in Early Access? “I want to release this game to Steam Early Access because I want to receive valuable feedback on the game and how it can be improved for the official release. With Fawkes-named for the Guy Fawkes mask used by revolutionaries in the graphic novel V for Vendetta-Wenger and Shan with collaborators Jiayun Zhang, Huiying Li, and UChicago Professors Ben Zhao and Heather Zheng exploit this difference between human and computer perception to protect privacy. When fed with enough different photos of a person, these models can use these unique features to identify the person in new photos, a technique used for security systems, smartphones, and-increasingly-law enforcement, advertising, and other controversial applications. To a machine learning model, images are simply numbers representing each pixel, which systems known as neural networks mathematically organize into features that they use to distinguish between objects or individuals. The technique builds off the fact that machines “see” images differently than humans. But the purpose of Fawkes is to provide individuals with some power to fight back themselves, because right now, nothing like that exists.” “We're not under any delusions that this will solve all privacy violations, and there are probably both technical and legal solutions to help push back on the abuse of this technology. “It's about giving individuals agency,” said Emily Wenger, a third-year PhD student and co-leader of the project with first-year PhD student Shawn Shan. The tool targets unauthorized use of personal images, and has no effect on models built using legitimately obtained images, such as those used by law enforcement. With enough cloaked photos in circulation, a computer observer will be unable to identify a person from even an unaltered image, protecting individual privacy from unauthorized and malicious intrusions. Named Fawkes, the software tool “cloaks” photos to trick the deep learning computer models that power facial recognition, without noticeable changes visible to the human eye. What might seem innocuous when Facebook identifies a friend in an uploaded photo grows more ominous in enterprises such as Clearview AI, a private company that trained its facial recognition system on billions of images scraped without consent from social media and the internet.īut thus far, people have had few protections against this use of their images-apart from not sharing photos publicly at all.Ī new research project from the University of Chicago Department of Computer Science provides a powerful new protection mechanism. The rapid rise of facial recognition systems has placed the technology into many facets of our daily lives, whether we know it or not. me adds stuff to his TODO, which is probably way too big for this to ever happen. On the other hand, I wonder if there is anybody working on reverse engineering the protocol with which iTunes talks to AppleTV, it would be nice to be able to just command it through Amarok or DigiKam. Probably some of these concerns will be addressed with the KDE 4 version of DigiKam, I expect that to happen, but now I’m wondering if I should migrate already or wait for those to be done… kFlickr is better than FlickrUploadr, but still isn’t well integrated (can’t just select an Album and say “upload to Flickr”). To upload to Flickr at the moment I’m using the FlickrUploadr, as the only plugin to allow that in iPhoto is proprietary commercial software. Of course the easiest way to handle this would be to have DigiKam actually providing DPAP support □Īnother point I’d like to address is Flickr uploading. I have to check that out, maybe writing an ebuild. On the Wiki there are instructions on how to set up a DPAP (Digital Photo Access Protocol, I suppose it’s a relative of DAAP) server to share the photos with iPhoto, and AppleTV. Then there’s the cleanness of storing the photos on the iPod, I don’t think Amarok can load them, can it? I have to check that out. I wonder if LVM can mirror partitions easily. You can import photos and videos in a variety of ways: Share your photos automatically across your Mac, iPhone, iPad, and Apple TV using iCloud: Turn on iCloud Photos on your Mac and other devices to give access to your entire library on all your Apple devices. I don’t think putting them in my /home directory will be a good idea: it’s just 14GB and the photos will soon be over that quota. At the moment the photos are backed up by TimeMachine too, so I don’t risk losing them. The first problem would be having a way to save the photos from risks of losing data the quick way would be to put them in raid. Unfortunately this migration is not going to be painless I’m afraid, especially because there are a few features I might be losing, unless I can spend some time writing stuff on my own. On the other hand, I use way more often my Linux box, and while iPhoto is a nice tool, DigiKam is not bad either, so I’d gladly move everything on Enterprise, as the mobility option for the photos is lost already once I moved everything on the external harddrive (as I now have more than 10GB of photos). The reason for this is that the big part of my photo collection is actually composed of my sister’s photos, which I downloaded directly with the MacBookPro when she asked me. For my photos I’ve been using, up to now, iPhoto. |